AR VR Software Engineers: How I got my start in XR
Sep 8, 2020 | 7-8:30 PM ET
Hired’s 2020 State of Software Engineers Report states that the 2019 unexpected “dark horse” was the blockchain engineer, while 2020 seems to be the year of AR VR (with demand increasing by +1400%).
As the technology “comes of age” and is embraced by businesses outside of gaming, who are the people meeting this demand and what career choices did they make to position themselves for these opportunities across the economy?
How are they continuing to position themselves to continue to grow and build in this rapidly evolving context?
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Meet the Panel
Bria S. Williams
Sr. Product Manager, Unity
Bria is a product leader driven by a love of creating beautiful and intuitive products. She sits at the intersection of art and technology — building creative tools in challenging spaces.
As a Magic Leap alum, she’s been in the XR space since 2016. Currently, she’s on Unity Technology’s XR Tools team working on Products like Unity MARS.
XR Project Lead at Biogen
Kyle Lum is an XR Project Lead at Biogen, a biotech company based in Cambridge, MA. His primary responsibilities are to enable scientists, data analysts and researchers to leverage VR to gain better insights into their day to day work.
This includes using Unity and Virtual Reality to analyze complex data sets, visualize mechanisms of disease/action, and educate employees and visitors about Biogen’s efforts in neuroscience.
Director, MIT Reality Hack & Founder of VR AR@MIT
Eswar has been working in Virtual and Augmented reality for over 5 years in various roles. He has focused on immersive datascapes and crafting stories from data, holding a B.S. and Masters in Electrical Engineering and Computer Science from MIT.
His work developing XR tools for augmenting mission operations has been used in NASA Analog Missions. His work with NASA BASALT led to one of the first outdoor AR navigational assistants that was deployed in a 2017 Analog Mission.
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